Please see detailed Annual Overviews below for more information.
KS3 Computing – Whilst maintaining the need for students to be able to integrate different pieces of software and hardware platforms to produce various artefacts the new curriculum places much more emphasis on programming and understanding the fundamentals of computer hardware.
Students will have two lessons per fortnight; this will most often be in the form of a double lesson every two weeks. In Year 9, students who are not doing a second language will receive an additional lesson meaning they will have a double lesson every week.
With the introduction of personal iPads for all students in September 2015 the Computing department will be helping students develop core skills using these devices. The ability to be able to transfer skills between hardware platforms and interoperability of these devices with various networks will be key to allow students to become more productive in their learning across the curriculum.
Key Stage 3 – National Curriculum
- Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
- Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem.
- Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions.
- Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal.
- Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems.
- Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits.
- Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users.
- Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.
- Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
KS3 Year 7
Topic – TERM 1 – Intro Unit – Core Skill Development: Development of core skills required for IT use across the curriculum. Students work through various tasks including the creation of an e-safety board game created using Word.
Topic – TERM 2 – Multimedia Project: Creation of an e-safety advert that will be suitable for showing on children’s TV or a children’s website.
Topic – TERM 3 – Game design: Design and programming of a game using the Scratch development platform. (HL using App Inventor).
KS3 Year 8
Topic – Bedroom design and cost modelling: Research and design a webzine based on a specific sector of the latest technology.
Topic – Technology Webzine: 3D bedroom design with a focus on using spreadsheet skills for modelling the costs of designing a bedroom.
Topic – Computer hardware and software: Investigate what a computer actually is in terms of physical hardware. Explore where IT is used in the world we live. Understand how computers are linked together and communicate.
KS3 Year 9
Topic – TERM 1 – Word: Students will work through a series of activities that build competency at level 2 skills in Word Processing as preparation for ECDL exams in Year 10.
Topic -TERM 2 – Excel: Students will work through a series of activities that build competency at level 2 skills in Spreadsheets as preparation for ECDL exams in Year 10.
Topic -TERM 3 – Powerpoint: Students will work through a series of activities that build competency at level 2 skills in Presentations as preparation for ECDL exams in Year 10.
Topic -TERM 3 – Formal ECDL Diagnostics and Exams: Students will be expected to be sitting a formal exam for PowerPoint by the end of the year. Students who have the ability will be offered the opportunity to complete other units of the ECDL if they so wish with after school sessions available. Early completion will free up time in Year 10. Most students will complete early in Year 10.