Please see detailed Annual Overviews below for more information.

KS3 Computing – The new curriculum places much more emphasis on programming and understanding the fundamentals of computer hardware. Students still need to be able to integrate different pieces of software and hardware platforms to produce various artefacts and this will be developed through year working on different projects.

Students will have two lessons per fortnight; this will most often be in the form of a double lesson every two weeks. In Year 9, all students will have a double lesson every week (occasionally they may have two singles instead of a double lesson).

The Computing department will be helping students develop core skills using their iPads and desktop computers. The ability to be able to transfer skills between hardware platforms and interoperability of these devices with various networks will be key to allow students to become more productive in their learning across the curriculum.

Key Stage 3 – National Curriculum

  • Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
  • Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem.
  • Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions.
  • Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal.
  • Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems.
  • Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits.
  • Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users.
  • Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.
  • Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

KS3 Year 7 (20 Lessons)

Topic 1 – Intro Unit – Core Skill Development (8 Lessons): Develop core skills required for IT use across the curriculum including a focus on iPad skills and the apps they can use in other curriculum areas. 

Topic 2 – Intro to programming in Scratch (8 Lessons): Design and program a game using the Scratch development platform. 

Topic 3 – Microbit programming (4 Lessons): Use a familiar programming tool to start and monitor physical inputs and control outputs on a BBC Microbit. 

KS3 Year 8 (20 Lessons)

Topic 1 – Bedroom design and cost modelling (7 Lessons): Create a 3D bedroom design with a focus on using a spreadsheet for modelling the costs of the new bedroom.

Topic 2 – Web Design (9 Lessons): Learning the basics of HTML and then create a basic 4 page static website based on a topic of their choice using Dreamweaver and Fireworks.

Topic 3 – Computer hardware and software (4 lessons): Investigate what a computer actually is in terms of physical hardware. Explore where IT is used in the world we live. Understand how computers are linked together and communicate.

KS3 Year 9 (39 Lessons)

Topic 1 – Programming in Python (8 lessons): learn the basics of programming using a text based language. Create a “Chatbot” program that will be able to ask you simple questions and provide responses. The project will result in the computer drawing a Greeting card based on the user’s inputs.

Topic 2 – Magazine Cover (7 lessons): gain skills in static computer graphics to create high quality images. Students will work on a project where they will create their own magazine cover.

Topic 3 – Event Management (7 lessons): use a spreadsheet and mail merge tools to plan an event and work out how much it will cost. Learn how to efficiently create letters and fliers to large numbers of recipients using mail merge.

Topic 4 – Audio Story\book (5 lessons): Create an audio story using Audacity and combine it with a combination of PowerPoint slides and animations to create a final product.

Topic 5 – Police Database (5 lessons): Learn how to create a relational database that will store data about criminals and their convictions (all fake of course!) Be able to search the database using SQL and create reports to help track down the undesirables.

Topic 6 – Website Design (9 lessons): Building on learning in year 8, create a dynamic website that will contain various types of media and dynamic content.

Topic 7 – School Promo video (6 lessons): Create a professional looking promotional video including the background audio and voiceover.